Figures
Figure 2-1 OpenGL Version History Timeline
Figure 2-2 AGL, CGL, and AppKit Layered with OpenGL
Figure 2-3 The Mac OS OpenGL Plugin Architecture
Figure 3-1 Prototypical System Architecture Diagram
Figure 4-1 Threading Layer Cake: Thread Packages, on Top of POSIX, on Top of Mach Threads
Figure 5-1 OpenGL Configuration API Dependencies
Figure 5-2 Framebuffer Strata
Figure 6-1 CGL Renderer Selection
Figure 7-1 AGL Software Dependencies
Figure 7-2 AGL Full-Screen Example Results
Figure 7-3 AGL Window Example Results
Figure 7-4 AGL Pbuffer Example Results
Figure 7-5 AGL Render-to-Texture Example Results
Figure 7-6 Results of Rendering to a Framebuffer Object and Texturing a Quad with That Result in ...
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