Figures

Figure 2-1    OpenGL Version History Timeline

Figure 2-2    AGL, CGL, and AppKit Layered with OpenGL

Figure 2-3    The Mac OS OpenGL Plugin Architecture

Figure 3-1    Prototypical System Architecture Diagram

Figure 4-1    Threading Layer Cake: Thread Packages, on Top of POSIX, on Top of Mach Threads

Figure 5-1    OpenGL Configuration API Dependencies

Figure 5-2    Framebuffer Strata

Figure 6-1    CGL Renderer Selection

Figure 7-1    AGL Software Dependencies

Figure 7-2    AGL Full-Screen Example Results

Figure 7-3    AGL Window Example Results

Figure 7-4    AGL Pbuffer Example Results

Figure 7-5    AGL Render-to-Texture Example Results

Figure 7-6    Results of Rendering to a Framebuffer Object and Texturing a Quad with That Result in ...

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