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OpenGL Programming on Mac OS X: Architecture, Performance, and Integration by J. D. Sullivan, Robert P. Kuehne

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Chapter 12. Mac Platform Compatibility

Mac OS Versions

Mac OS X has evolved significantly over its life span, but OS X has featured OpenGL as a key piece of its foundation since day 1. As Mac OS X evolved, the operating system itself has assumed increasingly more heavy usage of the OpenGL layer, and the performance, features, and quality of the graphics subsystem have continually improved. In this chapter, we’ll discuss which graphics and OpenGL pieces have changed and been added in various versions of Mac OS X since 10.0. We’ll also explore the compatibility of the various OpenGL drivers and hardware, and introduce some ideas that will help you manage the evolution of OpenGL hardware and software.

10.0 through 10.1

In the beginning, there was ...

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