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OpenGL Programming on Mac OS X: Architecture, Performance, and Integration by J. D. Sullivan, Robert P. Kuehne

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Chapter 5. OpenGL Configuration and Integration

This chapter explores in detail how to configure the necessary infrastructure to begin drawing with OpenGL. Specifically, it describes use of the various Macintosh APIs to window systems and off-screen render areas, and it examines how to configure each API for the type of OpenGL data you plan to render. If you’ve jumped to this chapter to get details on a particular API, skip the introduction and dig right in. If you’ve arrived here wondering which API is right for you, you’ll probably want to read the overview first to learn about the differences among the many windowing APIs to OpenGL on Mac OS X.

The OpenGL configuration APIs presented here are classified into two groups: Mac-specific APIs and ...

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