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OpenGL Programming on Mac OS X: Architecture, Performance, and Integration by J. D. Sullivan, Robert P. Kuehne

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Chapter 1. Mac OpenGL Introduction

Welcome to OpenGL on Mac OS X! This book is designed to be your one-stop resource for all things OpenGL on the Mac. We wrote this book for Mac OpenGL developers such as you. We wrote it for ourselves, too—let us explain. We have always cherished having a comprehensive programming guide in hand that provides the continuity and context of programming environments. We also appreciate the concise, bulleted information found in most reference guides. The analog learning experience of sitting back in a comfortable chair with a clear mind and a cup of your beverage of choice is a great way to deeply understand the intention and usage of an API or programming environment. We invite you to sit back and enjoy learning ...

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