Index
Numbers
3D Computer Graphics, 390
A
accumulation buffer, 492, 494, 519–525
depth-of-field effect, use for, 521–525
examples of use, 519
motion blur, use for, 520
sample program with depth-of-field effect, 522
AGL, 15
aglChoosePixelFormat(), 820, 822
aglConfigure(), 824
aglDescribePixelFormat(), 822
aglDescribeRenderer(), 823
aglDestroyPixelFormat(), 822
aglDestroyRendererInfo(), 823
aglDevicesOfPixelFormat(), 822
aglDisable(), 824
aglEnable(), 824
aglErrorString(), 824
aglGetCurrentContext(), 820, 823
aglGetError(), 824
aglGetInteger(), 824
aglGetVirtualScreen(), 823
aglIsEnabled(), ...
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