Appendix G. Floating-Point Formats for Textures, Framebuffers, and Renderbuffers

This appendix describes the floating-point formats used for pixel storage in framebuffers and renderbuffers, and texel storage in textures. It has the following major sections:

• “Reduced-Precision Floating-Point Values

• “16-bit Floating-Point Values

• “10- and 11-bit Unsigned Floating-Point Values

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