Mac OS X’s Core OpenGL Library

On Mac OS X, an OpenGL implementation is described using a concept called a renderer. Usually, Mac OS X manages renderers for you, but you can control the selection if you need. Once the renderer is chosen, you then select the buffer attributes your application requires, create a context, and your application is ready to render using OpenGL.

For complete details of Mac OS X’s OpenGL implementations, go to the Apple developer Web site (http://developer.apple.com), which contains user guides and reference documents.

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