OpenGL ES

OpenGL ES is developed to meet the need of early embedded devices like mobile phones and set-top boxes. The original version, OpenGL ES Version 1.0 was derived from OpenGL Version 1.3, and was quickly expanded to OpenGL ES Version 1.1, which is based on OpenGL Version 1.5, and released in April of 2007. This version reached much popularity in original mobile phones with fixed-function graphics hardware.

As mobile graphics hardware became more capable, principally by programmable shaders, a new version of OpenGL ES was required, and OpenGL ES Version 2.0—based on OpenGL Version 2.0—was originally specified in January of 2008. Keeping with its minimalist mantra of supporting only a single method for processing graphics, the API switched ...

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