List of Figures
Pixel-Format Enumerator | ||
The Traditional (and Slow) Method of DC/RC Handling | ||
The Improved (and Faster) Method of DC/RC Handling | ||
OpenGL Architecture | ||
Transformation of a Vertex into Window Coordinates | ||
The Ten OpenGL Primitive Types | ||
Simple and Nonsimple OpenGL Polygons | ||
A Surface and its Normal Vector | ||
Coordinate Systems Used for 3D Graphics | ||
The Default Viewpoint Location and Orientation | ||
Results of Rotation Followed by Translation | ||
Results of Translation Followed by Rotation | ||
Parts of the Viewpoint | ||
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