[bib01_01] Foley, James, and Andries van Dam et al. Computer Graphics. Reading Mass.: Addison-Wesley, 1990. (Known as “Foley and van Dam,” this is the text on 3D graphics. It’s pretty dense; there’s a lot of math and essentially no code. It is complete, though.)

[bib01_02] Fosner, Ron. “Programming with OpenGL.” Dr. Dobb’s Journal (July 1995). (You can look for it on the Web at www.ddj.com.)

[bib01_03] Fosner, Ron. “Programming with OpenGL Primitives.” Dr. Dobb’s Sourcebook, #257 (May/June 1996).

[bib01_04] Kilgard, Mark. “Texture Mapping.” The X Journal (March/April 1995). (Mark runs a regular series on various OpenGL topics, and he also makes them available on SGI’s Web site.)

[bib01_05] Luse, Marv. Bitmapped Graphics Programming in C++. Reading, ...

Get OpenGL Programming for Windows 95 and Windows NT now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.