What you need for this book

Each chapter in the book will have exercises that you will need to code. Each exercise is a building block toward creating your first game using OpenGL. It is vitally important that you actually write the code. In our experience, you can't learn any kind of computer programming without actually writing code. Don't just read the book, do the book!

The first chapter of the book will go through the details of setting up a development environment so that you can code the examples in the book. In general, you will need the following:

  • A Windows-based personal computer: You could use a Mac, but the examples used in the book are based on a Windows 10 operating system.
  • A copy of Visual Studio: We will show you how to obtain and ...

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