Summary

We covered a lot of ground in this chapter. We learned how to set up your development environment by downloading and installing Visual Studio. Next, we created a C++ Windows Desktop application.

We discussed the structure of most games and the importance of the game loop. Recall that an average game should run at 30 fps, while top-end games shoot for 60 fps to provide smooth animations.

Finally, we learned about OpenGL and how to initialize OpenGL in your project. Remember, OpenGL is the graphics engine that will be responsible for drawing every image and piece of text to your screen using the power of your GPU.

After all this work, there still isn't a lot to see. In the next chapter, we will go into all of the details of how to render your ...

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