Preface

OpenGL ES 3.0 is a software interface for rendering sophisticated 3D graphics on handheld and embedded devices. OpenGL ES is the primary graphics library for handheld and embedded devices with programmable 3D hardware including cell phones, personal digital assistants (PDAs), consoles, appliances, vehicles, and avionics. This book details the entire OpenGL ES 3.0 application programming interface (API) and pipeline, including detailed examples, to provide a guide for developing a wide range of high-performance 3D applications for handheld devices.

Intended Audience

This book is intended for programmers who are interested in learning OpenGL ES 3.0. We expect the reader to have a solid grounding in computer graphics. In the text we explain ...

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