Chapter 16. OpenGL ES Platforms

As of this writing, OpenGL ES 3.0 is available in Android 4.3+, iOS 7 (on the iPhone 5s), Windows, and Linux. We attempted to make the sample code for the book available on as many platforms as possible. We want our readers to be able to choose the OpenGL ES 3.0 platform that is most relevant to them. In this chapter, we cover some specifics of getting up and running while building the sample code with the following platforms:

• Windows (OpenGL ES 3.0 Emulation) with Microsoft Visual Studio

• Ubuntu Linux (OpenGL ES 3.0 Emulation)

• Android 4.3+ NDK (C++)

• Android 4.3+ SDK (Java)

• iOS 7 with Xcode 5

Building for Microsoft Windows with Visual Studio

After downloading the sample code from the book’s website (opengles-book.com) ...

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