OpenGL ES 3.0 provides two types of rendering APIs:
glDrawElements. These APIs allows us to render the geometric data on the screen in the form of primitives. In this recipe, you will learn how these APIs are used in programming and understand the difference between them.
This recipe will render a cube by using the two different rendering APIs mentioned earlier. The datasets used by these APIs are entirely different. Tap on the screen to see the difference between the two APIs.
glDrawArray API reads the vertex information in the form of an array in sequential order, starting from the first index to total number of indexes specified by the count. The
glDrawArray API renders primitives ...