Development of OpenGL ES applications on iOS is much simpler compared to Android. The iOS 7 SDK, Xcode 5.0, and later versions support OpenGL ES 3.0. Using App Wizard in Xcode 5.0, the OpenGL ES 3.0 applications can be developed effortlessly.
Make sure that you should have iOS 7 support in your Xcode IDE. For more information, refer to the Software requirements for OpenGL ES 3.0 – Android ADT recipe in Appendix, Supplementary Information on OpenGL ES 3.0. It's advisable to import the sample recipe
iOSHelloWorldTriangle in the Xcode. This will be helpful in understanding the theory quickly.
Here are the step-by-step descriptions of the first iOS OpenGL ES 3.0 application: