O'Reilly logo

OpenGL ES 3.0 Cookbook by Parminder Singh

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 1. OpenGL ES 3.0 on Android/iOS

In this chapter, we will cover the following recipes:

  • Programming shaders in OpenGL ES shading language 3.0
  • Loading and compiling a shader program
  • Linking a shader program
  • Checking errors in OpenGL ES 3.0
  • Using the per-vertex attribute to send data to a shader
  • Using uniform variables to send data to a shader
  • Programming OpenGL ES 3.0 Hello World Triangle
  • Using JNI on Android to communicate with C/C++
  • Developing an Android OpenGL ES 3.0 application
  • Developing an iOS OpenGL ES 3.0 application

Introduction

OpenGL ES 3.0 stands for Open Graphics Library for embedded systems version 3.0. It is a set of standard API specifications established by the Khronos Group. The Khronos Group is an association of members and organizations ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required