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OpenGL ES 3.0 Cookbook by Parminder Singh

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Software requirements for OpenGL ES 3.0 – Android ADT

In the previous section, we have implemented the source code for our first simple program in OpenGL ES 3.0. We will use the same program to render the output on the Android and iOS platforms. This section will cover all the basic requirements that we need to develop OpenGL ES 3.0 applications on the Android platform.

Android is a Linux-based operating system; therefore, most of its development and configuration requires UNIX-based tools. This section discusses all the prerequisites for OpenGL ES 3.0's development on Android.

Android supports the OpenGL ES application development in two ways: the Java framework API and Native Development Kit (NDK). The Java framework APIs for OpenGL ES 3.0 focuses ...

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