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OpenGL ES 3.0 Cookbook by Parminder Singh

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Appendix A. Supplementary Information on OpenGL ES 3.0

In this appendix, we will cover the following recipes:

  • The fixed function and programmable pipeline architecture
  • Software requirements for OpenGL ES 3.0 – Android ADT
  • Developing Hello World Triangle application on Android Studio with OpenGL ES 3.0
  • Software requirements for OpenGL ES 3.0 – iOS
  • Opening a sample project in Android and iOS
  • Application of the Lambert's cosine law
  • Calculating cosine between two vectors
  • Swizzling

The fixed function and programmable pipeline architecture

Before we dive into OpenGL ES programming, it's very important to understand how the underlying architecture is stacked. There are two types of OpenGL ES architectures: fixed and programmable pipelines. This section will provide ...

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