Foreword

Five years have passed since the OpenGL ES 2.0 version of this reference book helped alert developers everywhere that programmable 3D graphics on mobile and embedded systems had not just arrived, but was here to stay.

Five years later, more than 1 billion people around the world use OpenGL ES every day to interact with their computing devices, for both information and entertainment. Nearly every pixel on nearly every smartphone screen has been generated, manipulated, or composited by this ubiquitous graphics API.

Now, OpenGL ES 3.0 has been developed by Khronos Group and is shipping on the latest mobile devices, continuing the steady flow of advanced graphics features into the hands of consumers everywhere—features that were first developed ...

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