Index
. (dot), vector access operator, 101–102
#elif
directive, 116
#else
directive, 116
#error
directive, 116
#extension
directive, 116
#if
directive, 116
#pragma
directive
definition, 116
enabling global invariance, 123
[ ] (square brackets), array subscript operator, 101–102
2D texture arrays
new features, 11
overview, 230
2D textures
attached to framebuffer objects, 338–339
base formats, 227
3D textures
attached to framebuffer objects, 339–340
new features, 12
overview, 229
3D textures, noise
water wave simulation, 404
A
abs
function, 467
acos
function, 465
acosh
function, 466
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