Drawing Our Texture
Now that we’ve divided our vertex data and shader programs into different classes, let’s update our renderer class to draw using our texture. Open up AirHockeyRenderer, and delete everything except onSurfaceChanged, as that’s the only method we won’t change. Add the following members and constructor:
AirHockeyTextured/src/com/airhockey/android/AirHockeyRenderer.java | |
| private final Context context; |
| |
| private final float[] projectionMatrix = new float[16]; |
| private final float[] modelMatrix = new float[16]; |
| |
| private Table table; |
| private Mallet mallet; |
| |
| private TextureShaderProgram textureProgram; |
| private ColorShaderProgram colorProgram; |
| |
| private int texture; |
| |
| public AirHockeyRenderer( ... |
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