Conventions

We’ll use OpenGL to refer to OpenGL ES 2.0, the modern version of OpenGL for mobile and the Web.

In most parts of the book, we’ll be working with the GLES20 class, which is part of the Android Software Development Kit (SDK). Since most of our OpenGL constants and methods will be in this class, I’ll generally omit the class name and just mention the constant or method directly. We’ll use static imports (see Using Static Imports) to omit the class name in the code as well.

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