Chapter 9. Augmented Reality-based Visualization on Mobile or Wearable Platforms

In this chapter, we will cover the following topics:

  • Getting started I: Setting up OpenCV on Android
  • Getting started II: Accessing the camera live feed using OpenCV
  • Displaying real-time video processing with texture mapping
  • Augmented reality-based data visualization over real-world scenes

Introduction

The field of digital graphics has traditionally been living within its own virtual world since computers were invented. Often, computer-generated content has no awareness of the user and how the information is relevant to the user in the real world. The application is always simply waiting for a user command such as the mouse or keyboard input. One major limiting factor in ...

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