Chapter 6. Rendering Stereoscopic 3D Models using OpenGL

In this chapter, we will cover the following topics:

  • Installing the Open Asset Import Library (Assimp)
  • Loading the first 3D model in the Wavefront Object (.obj) format
  • Rendering 3D models with points, lines, and triangles
  • Stereoscopic 3D rendering

Introduction

In this chapter, we will demonstrate how to visualize data with stunning stereoscopic 3D technology using OpenGL. Stereoscopic 3D devices are becoming increasingly popular, and the latest generation's wearable computing devices (such as the 3D vision glasses from NVIDIA, Epson, and more recently, the augmented reality 3D glasses from Meta) can now support this feature natively.

The ability to visualize data in a stereoscopic 3D environment ...

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