See also

  • The chapter03/scenediffuse.cpp file in the example code
  • The Sending data to a shader using uniform variables recipe in Chapter 2, Working with GLSL Programs
  • The Compiling a shader recipe in Chapter 1, Getting Started with GLSL
  • The Linking a shader program recipe in Chapter 1, Getting Started with GLSL
  • The Sending data to a shader using vertex attributes and vertex buffer objects recipe in Chapter 2, Working with GLSL Programs

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