Getting ready

The vertex position should be provided in attribute location 0 and the vertex normal in attribute location 1. As in the previous examples, the lighting parameters must be provided to the shader via uniform variables.

Get OpenGL 4 Shading Language Cookbook - Third Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.