The Basics of GLSL Shaders

In this chapter, we will cover the following recipes:

  • Diffuse and per-vertex shading with a single point light source
  • Implementing the Phong reflection model
  • Using functions in shaders
  • Implementing two-sided shading
  •  Implementing flat shading
  •  Using subroutines to select shader functionality
  • Discarding fragments to create a perforated look

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