Getting ready

Start with the same shader pair and setup from the previous recipe, Applying a 2D texture. Load the base texture for the object into texture unit 0, and your alpha map into texture unit 1.

Get OpenGL 4 Shading Language Cookbook - Third Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.