- The chapter04/scenetoon.cpp file in the example code
- The Using per-fragment shading for improved realism recipe
- The Blinn-Phong reflection model recipe
- The Drawing silhouette lines using the geometry shader recipe in Chapter 6, Image Processing and Screen Space Techniques
See also
Get OpenGL 4 Shading Language Cookbook - Third Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.