Start with an OpenGL program that compiles and links a shader pair. You could use the shaders from the previous recipe.
As in previous recipes, we'll assume that the handle to the shader program is stored in a variable named programHandle.
Start with an OpenGL program that compiles and links a shader pair. You could use the shaders from the previous recipe.
As in previous recipes, we'll assume that the handle to the shader program is stored in a variable named programHandle.
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