See also

  • The chapter06/scenehdrbloom.cpp file in the example code
  • HDR meets Black & White 2 by Francesco Caruzzi in Shader X6
  • The Rendering to a texture recipe in Chapter 5, Using Textures
  • The Applying an edge detection filter recipe in this chapter

Get OpenGL 4 Shading Language Cookbook - Third Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.