Texturing is the technique to wrap a 2D image on a surface. In this case, the surface is called textured surface, and the image using for texturing is called texture.
Texturing involves the following three steps:
ofTextureobject. We explored this class in the previous chapter. All the considered image and video classes—
ofTextureobject instance that can be accessed by the
getTextureReference()method. For example,
ofTextureobject for a current frame of video.