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OpenCL Programming Guide by Dan Ginsburg, James Fung, Timothy G. Mattson, Benedict R. Gaster, Aaftab Munshi

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Chapter 17. Cloth Simulation in the Bullet Physics SDK

By Lee Howes and Benedict R. Gaster

The Bullet Physics SDK is a widely used, open-source, collision detection, rigid-body and soft-body dynamics library available for free, for a wide range of platforms, under the zlib License. It supports discrete and continuous collision detection on concave and convex meshes as well as basic primitives. Bullet has a fast and stable rigid-body dynamics constraint solver, vehicle dynamics, character controller, and a range of constraint types. More interestingly for our purposes, Bullet includes soft-body dynamics supporting cloth, rope, and deformable volumes with two-way interaction with rigid bodies.

In this chapter, we describe an implementation of some ...

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