You are previewing Open-Source Technologies for Maximizing the Creation, Deployment, and Use of Digital Resources and Information.
O'Reilly logo
Open-Source Technologies for Maximizing the Creation, Deployment, and Use of Digital Resources and Information

Book Description

Open-source development has been around for decades, with software developers co-creating tools and information systems for widespread use. With the development of open-source software such as learning objects, interactive articles, and educational games, the open-source values and practices have slowly been adopted by those in education sectors. Open-Source Technologies for Maximizing the Creation, Deployment, and Use of Digital Resources and Information highlights the global importance of open-source technologies in higher and general education. Written for those working in education and professional training, this collection of research explores a variety of issues related to open-source in education, such as its practical underpinnings, requisite cultural competence in global open-source, strategies for employing open-source in online learning and research, the design of an open-source networking laboratory, and other endeavors. It aims to enhance workplace practices in harnessing open-source resources in a time of budgetary frugality.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. EDITORIAL ADVISORY BOARD
  5. Dedication
  6. Preface
    1. INTRODUCTION
    2. AN OVERVIEW OF THE CHAPTER CONTENTS
  7. Acknowledgment
  8. Section 1: Foundations to Open Source Development
    1. Chapter 1: A Model of Cultural Competence in Open Source Systems
      1. ABSTRACT
      2. INTRODUCTION
      3. OPEN SOURCE CULTURAL COMPETENCY STANDARDS
      4. CONCLUSION
    2. Chapter 2: Open Source Approach to Contemporary Research
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. OPEN MODEL OF KNOWLEDGE PRODUCTION
      4. 3. OPEN RESEARCH
      5. 4. THE CASE OF GEO-INFORMATION TECHNOLOGY
      6. 5. CONCLUSION
    3. Chapter 3: Facilitating the Integration of Open Educational Courses
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. THE NEXT STEP IN THE OPEN EDUCATIONAL MOVEMENT
      5. SOLUTIONS AND RECOMMENDATIONS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    4. Chapter 4: Creating a Digital Learning Community for Undergraduate Minority Science Majors
      1. ABSTRACT
      2. INTRODUCTION
      3. EDUCATIONAL LANDSCAPE
      4. ELEMENTS OF CREATING AN OPEN SOURCE DIGITAL ONLINE COMMUNITY
      5. STRUCTURE OF ACADEMIC SEMINARS
    5. Chapter 5: Analyzing the Competitive Dynamics in Open-Source Publishing Using Game Theory
      1. ABSTRACT
      2. INTRODUCTION
      3. A REVIEW OF THE LITERATURE
      4. SOME MOTIVATIONS OF OPEN-SOURCE CONTENT DEVELOPERS
      5. DEVELOPING AN OPEN-SOURCE USER COMMUNITY
      6. GAME THEORY
      7. A PROPOSED GAME THEORETIC MODEL OF OPEN-SOURCE ACADEMIC PUBLISHING
      8. CRITICAL STAKEHOLDER VIEWS AND SIGNALING COMMUNICATIONS
      9. PAYOFFS OF THE MODEL
      10. CONCLUSION
  9. Section 2: Open Source Development in Higher Education Practice
    1. Chapter 6: Virtualized Open Source Networking Lab
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. NETWORKING LABORATORY DESIGN AND PLANNING
      5. CASE STUDY: NETWORKING LAB FOR NETWORK MANAGEMENT
      6. CONCLUSION
    2. Chapter 7: Deploying Digital Educational Resources with Free and Open Source Technologies
      1. ABSTRACT
      2. BACKGROUND
      3. INTRODUCTION
      4. ISSUES FOR DIGITAL EDUCATIONAL RESOURCE DEPLOYMENT
      5. OPEN TECHNOLOGIES FOR RESOURCE DEPLOYMENT
      6. OPENCOURSEWARE AND OPEN EDUCATIONAL RESOURCES
      7. SOCIAL NETWORKING AND EDUCATION
      8. SOLUTIONS AND RECOMMENDATIONS
      9. FUTURE TRENDS
      10. CONCLUSION
    3. Chapter 8: Building Open-Source Resources for Online Learning in a Higher Education Environment
      1. ABSTRACT
      2. INTRODUCTION
      3. SOLUTIONS AND RECOMMENDATIONS
      4. FUTURE RESEARCH DIRECTIONS
      5. CONCLUSION
      6. APPENDIX
    4. Chapter 9: Open Source for Higher Conventional and Open Education in India
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. TRANSITION TO AND GROWTH OF HIGHER AND OPEN EDUCATION
      4. 3. HIGHER AND OPEN EDUCATION AND TECHNOLOGY
      5. 4. OPEN SOURCE INITIATIVES IN INDIAN UNIVERSITIES
      6. 6. CONCLUSION
      7. APPENDIX
  10. Section 3: Open Source in the Wide World
    1. Chapter 10: Measuring Language Learners’ Speaking Proficiency in a Second Language Using Economical Digital Tools
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MOVING AWAY FROM TRADITIONAL ASSESSMENT METHODS
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. NOTE
    2. Chapter 11: Open Source Educational Initiatives to Improve Awareness of Rabies Prevention
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. ISSUES, CONTROVERSIES, PROBLEMS
      5. SOLUTIONS AND RECOMMENDATIONS
      6. FUTURE TRENDS
      7. CONCLUSION
    3. Chapter 12: The Web 2.0 Mandate for a Transition from Webmaster to Wiki Master
      1. ABSTRACT
      2. INTRODUCTION
      3. WIKI MASTER 101
      4. CASE STUDY: ELATEWIKI.ORG
      5. A DAY IN THE LIFE OF ELATEWIKI’S WIKI KEEPER
      6. CONCLUSION
    4. Chapter 13: Creating Open-Source Interactive Articles for the Wider Publics
      1. ABSTRACT
      2. INTRODUCTION
      3. MAIN FOCUS OF THE CHAPTER
      4. THE DESIGN OF INTERACTIVE ARTICLES
      5. CASE 1: THE PARTICIPATORY DESIGN OF A (TODAY AND) FUTURE DIGITAL ENTOMOLOGY LAB
      6. CASE 2: CREATING A GLOBAL HEALTH COURSE AND GAME
      7. SOLUTIONS AND RECOMMENDATIONS
      8. FUTURE RESEARCH DIRECTIONS
      9. CONCLUSION
    5. Chapter 14: A How-To Guide
      1. ABSTRACT
      2. CHAPTER OBJECTIVES
      3. INTRODUCTION
      4. WHY USE A GAME?
      5. PUTTING IT ALL TOGETHER, THE HOW
      6. CONCLUSION
  11. Section 4: Developing the User “Installed Base” for Open Source Resources
    1. Chapter 15: Creating Open Source Lecture Materials
      1. ABSTRACT
      2. 1. TRENDS IN OPEN COURSEWARE FOR INFORMATION SCIENCES
      3. 2. TRADEOFFS
      4. 3. TECHNIQUES FOR LECTURE MATERIAL PREPARATION
      5. 4. CASE STUDIES
      6. 5. EFFECTIVE PRACTICES FOR ENCOURAGING ADOPTION AND DISSEMINATION
    2. Chapter 16: Aligning Practice and Philosophy
      1. ABSTRACT
      2. INTRODUCTION: CONTEXTS AND CHOICES
      3. BACKGROUND: SCHOOL EDUCATION AND THEORIES OF EDUCATION
      4. MAIN FOCUS OF THE CHAPTER
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    3. Chapter 17: Selectively Employing Open-Source Resources for Online Learning
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
  12. Compilation of References
  13. About the Contributors