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Open Source Mobile Learning

Book Description

Open Source Mobile Learning: Mobile Linux Applications is designed to provide the information of open source products used in each phase of the mobile learning. Comparison of popular open source products and their usability in a mobile learning system is also given in selected chapters. Designing strategies and implementation methods of mobile learning systems; the book presents some possible solutions to the challenges encountered in the mobile learning system construction, management, and course material development.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board
  5. Foreword
  6. Preface
    1. THE CHALLENGES
    2. THE ANSWERS
    3. TARGET AUDIENCE
    4. ORGANIZATION OF THE BOOK
  7. Section 1: Mobile Learning and its Technical Foundation
    1. Chapter 1: Introduction
      1. ABSTRACT
      2. INTRODUCTION TO MOBILE TECHNOLOGY
      3. INTRODUCTION TO MOBILE LEARNING
      4. INTRODUCTION TO OPEN SOURCE APPROACH
      5. BOOK FRAMEWORK
      6. CONCLUSION
    2. Chapter 2: Adaptation Technologies in Mobile Learning
      1. Abstract
      2. INTRODUCTION
      3. MOBILE DEVICE PROFILING STANDARDS
      4. MOBILE LEARNING CONTENT ADAPTATION MECHANISMS
      5. MOBILE ISSUES IN LCMSs
      6. OPEN ISSUES AND FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    3. Chapter 3: Linux Based Mobile Operating Systems
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. OPERATING SYSTEM REQUIREMENTS BY MOBILE LEARNING
      5. OPERATING SYSTEM FUNCTIONALITIES
      6. LINUX BASED MOBILE OPERATING SYSTEMS
      7. SELECTION OF LINUX BASED MOBILE OPERATING SYSTEMS
      8. CONCLUSION
    4. Chapter 4: Openness—Evolution of Mobile Communications
      1. Abstract
      2. Introduction
      3. Mobile Communications
      4. Mobile Cloud
      5. Trends: Openness in the Mobile Cloud
    5. Chapter 5: Mobile Learning Using Mobile Phones in Japan
      1. ABSTRACT
      2. INTRODUCTION
      3. PROBLEM ANALYSIS OF MOBILE LEARNING USING MOBILE PHONES
      4. Four projects FOR English language learniNg using mobile phones in japan
      5. First Project—Drill-and-Practice
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    6. Chapter 6: Open Source for Mobile Devices and Mobile Learning
      1. Abstract
      2. Introduction
      3. Background
      4. Trends
      5. Challenges
      6. Open Source Advantages
      7. Additional Resources
  8. Section 2: Mobile Learning in Open Source Setting
    1. Chapter 7: Carrying That Ten Thousand Dollar Lab in a Backsack
      1. Abstract
      2. INTRODUCTION
      3. Background
      4. Mobile Open Source Network Laboratory
      5. Evaluation
      6. CONCLUSION
    2. Chapter 8: An Extendible Simulation Game to Promote Team Spirit on Mobile Computing Devices
      1. Abstract
      2. 1. INTRODUCTION
      3. 2. RELATED WORKS
      4. 3. THE DETAILED SYSTEM ARCHITECTURE OF OUR SIMULATION GAME
      5. 4. THE PROTOTYPE IMPLEMENTATION & EVALUATION
      6. 5. CONCLUSION
    3. Chapter 9: An Augmented Reality Library for Mobile Phones and its Application for Recycling
      1. Abstract
      2. INTRODUCTION
      3. Background
      4. AUGMENTED REALITY LIBRARY FOR MOBILE PHONES
      5. ARGreenet
      6. RESULTS
      7. Analysis of Results
      8. FUTURE RESEARCH DIRECTIONS
      9. Conclusion
    4. Chapter 10: Using a Process-Aware Information System to Support Collaboration in Mobile Learning Management Systems
      1. ABSTRACT
      2. INTRODUCTION
      3. PROCESS-AWARE INFORMATION SYSTEMS THAT SUPPORT COLLABORATION
      4. INTERNAL ORGANIZATION IN LEARNING MANAGEMENT SYSTEMS: MOODLE CASE STUDY
      5. PROBLEM DESCRIPTION
      6. ANALYSIS OF ALTERNATIVES
      7. PLATFORM-INDEPENDENT ARCHITECTURE
      8. IMPLEMENTATION
    5. Chapter 11: OpenLaszlo
      1. ABSTRACT
      2. Introduction
      3. OpenLaszlo DHTML: Include RIA apps into hostile environments
      4. Mobile Web Apps
      5. CONCLUSION
    6. Chapter 12: Open Source LMS and Web 2.0 in Mobile Teaching
      1. ABSTRACT
      2. INTRODUCTION
      3. ORGANIZATIONAL ASPECTS
      4. THE LEARNING ENVIRONMENT
      5. TEACHING ACTIVITIES
      6. ASSESSMENT AND FEEDBACK
      7. CONCLUSION
    7. Chapter 13: Mobile Web 2.0
      1. ABSTRACT
      2. INTRODUCTION
      3. CONCEPTUALIZING MOBILE LEARNING
      4. THE EMERGENCE OF MOBILE WEB 2.0
      5. PEDAGOGICAL AFFORDANCES OF MOBILE WEB 2.0
      6. EXAMPLES OF MOBILE WEB 2.0 LEARNING SCENARIOS
      7. CONCLUDING REMARKS
    8. Chapter 14: Exploring the Pedagogical Affordances of Mobile Web 2.0
      1. Abstract
      2. Introduction
      3. Background
      4. Pedagogical Affordances of Mobile web 2.0
      5. Designing and Implementing Mobile Web 2.0 in Tertiary Education
      6. Future Research Directions
      7. Conclusion
    9. Chapter 15: Open Source Implementation of Mobile Pair Programming for Java Programming Class
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MOBILE PAIR PROGRAMMING
      5. MOBILE PAIR PROGRAMMING TECHNOLOGIES
      6. MOBILE PAIR PROGRAMMING PROJECT
      7. CONCLUSION
    10. Chapter 16: Accessing Remote Laboratories from Mobile Devices
      1. Abstract
      2. INTRODUCTION
      3. CHARACTERISTICS OF REMOTE LABORATORIES
      4. BUILDING MOBILE-ENABLED REMOTE LABORATORIES
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
  9. Section 3: Open Culture and Ubiquitous Education
    1. Chapter 17: Supporting Distance Users of Mobile Learning Technology
      1. Abstract
      2. Introduction
      3. ENABLING MOBILE LEARNING IN SOCIAL CONTEXTS
      4. ENABLING MOBILE LEARNING FOR NEW LEARNERS
      5. Conclusion
    2. Chapter 18: Virtual Environments and Mobile Learning
      1. Abstract
      2. INTRODUCTION
      3. VIRTUAL WORLDS: DEFINING VIRTUAL WORLDS
      4. SOCIAL VIRTUAL WORLDS
      5. COMPARATIVE ANALYSIS OF SOCIAL VIRTUAL WORLDS
      6. VIRTUAL WORLDS IN M-LEARNING
      7. CONCLUSION
    3. Chapter 19: Implement Mobile Learning 
at Open Universities
      1. ABSTRACT
      2. INTRODUCTION
      3. TECHNICAL REQUIREMENTS OF MOBILE LEARNING
      4. STRATEGIES FOR IMPLEMENTING MOBILE LEARNING AT OPEN UNIVERSITIES
      5. MODES FOR MOBILE LEARNING SYSTEMS
      6. ESSENTIAL TECHNOLOGIES FOR MOBILE LEARNING SYSTEMS
  10. Compilation of References
  11. About the Contributors
  12. Index