Chapter 4

Felix Gogo

1

c

design pattern of FrameListener

Observer pattern

2

 

the difference between time- and frame-based movement

When using frame-based movement, the entity is moved the same distance each frame, by time passed movement, the entity is moved the same distance each second.

3

 

window questions

A window handle is a unique identifier used and created by the operating system to manage its windows, we need the handle of our application window to receive the input events our window gets in focus.

4

 

capturing the input

To get the newest state the keyboard has

Get Ogre 3D 1.7 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.