Time for action — using a box emitter
Only emitting from one point is boring, using a box is much more fun.
- Change the emitter type from
Point
toBox:
emitter Box {
- Define the box in which the particles should be created:
height 50 width 50 depth 50
- Let the emitter create 10 particles per second and they should move up with a speed of 20:
emission_rate 10 direction 0 1 0 velocity 20 }
- Use the new particle system. Compile and run the application. You should see that particles are created all around the Sinbad instance and fly upwards.
What just happened?
We used another type of emitter, in this case, the Box
emitter. We defined a box, and the emitter used ...
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