Chapter 10. Particle Systems and Extending Ogre 3D

This is the last chapter in this book, in which we are going to learn about a topic we haven't touched yet – particle systems. After this, the chapter is going to present some possible extensions and techniques for Ogre 3D, which might be helpful in the future, but aren't needed necessarily for every application.

In this chapter, we will:

  • Learn what a particle system is and how it's used
  • Create several different particle systems
  • Get to know some Ogre 3D extensions
  • Be proud that we finished reading this book

So let's get on with it...

Adding a particle system

We are going to attach a smoke particle system to Sinbad, so we will always know where he is hiding.

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