Time for action — adding a rock texture

For this example, we are going to use another texture. Otherwise, we wouldn't see the effect of this texture mode:

  1. Create a new material similar to the previous one, except change the used texture to: terr_rock6.jpg:
    material MyMaterial3
    {
    technique
    {
    pass
    {
    texture_unit
    {
    texture terr_rock6.jpg
    }
    }
    }
    }
    
  2. Change the used material from MyMaterial1 to MyMaterial3:
    manual->begin("MyMaterial3", RenderOperation::OT_TRIANGLE_LIST)
    
  3. Compile and run the application. You should see a quad covered in a rock texture.
    Time for action — adding a rock texture

What just happened?

This time, the quad seems like it's covered in one single texture. We don't see any obvious ...

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