Chapter 4. Getting User Input and Using the Frame Listener
Until now, we always created scenes which were static and didn't have anything moving in them. We will change this with this chapter.
In this chapter, we will:
- Learn what a
FrameListener
is - Learn how to process user input
- Combine both concepts to create our own camera control
So let's get on with it...
Preparing a scene
Before adding moving things to our scene, we need a scene to add them to. So let's create a scene.
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