Summary

We learned how the Ogre 3D SDK is organized, which libraries we needed to link, and which folder we needed in our include path. Also, we got a first glance at the class ExampleApplication and how to use it. We loaded a model and displayed it.

Specifically, we covered:

  • Which files are important for the development with Ogre 3D, how they interact with each other, and what their purpose is
  • What ExampleApplication is for: How this class helps to save us work and what happens during the startup of Ogre 3D
  • Model loading: We learned how we can create a new instance of a model with createEntity and one way to attach the new instance to our scene

After this introduction to Ogre 3D, we will learn more about how Ogre 3D organizes scenes and how we can ...

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