List of Listings
Chapter 2. Creating your first Rift interactions
Listing 2.1. Basic SDK and HMD usage
Listing 2.2. RUN_APP, our standard run macro for windowed OpenGL (Common.h)
Listing 2.3. RUN_OVR_APP, our run macro for OpenGL on the Rift (OvrUtils.h)
Listing 2.4. Getting head tracker data
Listing 2.5. The core loop of GlfwApp, our demo framework base class
Chapter 3. Pulling data out of the Rift: working with the head tracker
Listing 3.1. Structures used for head tracking
Listing 3.2. Fetching the Rift’s orientation, revisited
Chapter 4. Sending output to the Rift: working with the display
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