Chapter 12. Case study: a VR shader editor

This chapter covers

  • Creating a full-fledged VR application: a case study
  • Putting what you’ve learned into practice
  • Integrating Rift functionality with a third-party GUI framework

Up to this point, our demos have been toy applications. The samples you’ve seen so far are useful, but each has been designed to demonstrate a specific learning point or technical feature. In this chapter we present a larger, more complicated case study: we’re going to create a complete end-to-end application, to serve as an example of the best practices that we’ve discussed so far and to illustrate the issues that can come up in more advanced programs.

To demonstrate the art of a fully formed VR app, we’ll adapt an ...

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