Chapter 10. Reducing motion sickness and discomfort

This chapter covers

  • Why the Rift can cause user discomfort, including motion sickness
  • Creating a comfortable VR environment
  • Testing your VR application for motion sickness potential

You’ve created the first version of your software. The graphics are stunning and the software is responding to every head movement. For the first few minutes, your new test subjects are impressed and smiling but pretty quickly their smiles fade and they start to look a little green. One test subject even pulls off the Rift and asks if there’s someplace he can lie down for a bit. You wanted to create an immersive experience that gave your users the feeling they’d been transported somewhere else, but instead ...

Get Oculus Rift in Action now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.