Chapter 6. Performance and quality

This chapter covers

  • Understanding why performance is so critical to VR applications
  • Understanding why performance demands are higher for VR than non-VR
  • Using timewarp to deal with poor renderer performance
  • Using dynamic framebuffer scaling to improve renderer performance

The performance of your VR app is critical to its success or failure, far more so than in conventional applications. With conventional applications, most of the time poor-quality applications will result in disinterest—a financial disaster perhaps, but generally no one is physically hurt. For VR, the stakes are higher. In VR, poor quality can lead to more than disinterest in your application and financial loss; it may also lead to users ...

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