Chapter 1. Meet the Oculus Rift

This chapter covers

  • Supporting the Rift
  • Understanding how the Rift is being used today
  • Understanding the Rift hardware and how it works
  • Setting up your hardware
  • Dealing with motion sickness
  • Choosing a development path: C, Java, Python, or Unity

Because you picked up this book, you probably already know that the Rift is a virtual reality head-mounted display (VR HMD). You may have one of your own, or perhaps you’ve tried one out and were, like us, blown away by the intense immersion. Even if you’ve only read about the Rift in passing, if you watch demo videos and reaction shots you can often see the look of incredulous delight on people’s faces the first time they use the Rift.

With its vast field of ...

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