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Object–Oriented Programming with Swift 2 by Gastón C. Hillar

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Creating mutable classes

So far, we worked with different type of properties. When we declare stored instance properties with the var keyword, we create a mutable instance property, which means that we can change their values for each new instance we create. When we create an instance of a class that defines many public-stored properties, we create a mutable object, which is an object that can change its state.

For example, let's think about a class named MutableVector3D that represents a mutable 3D vector with three public-stored properties: x, y, and z. We can create a new MutableVector3D instance and initialize the x, y, and z attributes. Then, we can call the sum method with the delta values for x, y, and z as arguments. The delta values specify ...

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