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Object–Oriented Programming with Swift 2 by Gastón C. Hillar

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Capturing objects from the real world

Now, let's forget about Xcode and Swift for a while. Imagine that we have to develop a new universal iOS app that targets the iPad, iPhone, and iPod touch devices. We will have different UIs (User Interfaces) and UXs (User eXperiences) because these devices have diverse screen sizes and resolutions. However, no matter the device in which the app runs, it will have the same goal.

Imagine that Vanessa is a very popular YouTuber, painter, and craftswoman who usually uploads videos on a YouTube channel. She has more than a million followers, and one of her latest videos had a huge impact on social networking sites. In this video, she sketched basic shapes and then painted them with acrylic paint to build patterns. ...

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