Part III. Walking the Object-Oriented Walk

Walking the Object-Oriented Walk

In this part...

You've mastered the instruction set and language features that you need, and now you're ready to start building a real object-oriented program — one whose code you wouldn't be embarrassed to show to your developer friends.

In this part, you focus on what is known as the program architecture. Think of it as analogous to the way an architect designs a building to meet the needs of its occupants. In this case, however, you create something that not only works but also can be extended to easily add new functionality.

I also show you the fundamental application functionality that every program needs to implement — memory management and object initialization.

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